Yugioh Tag Force Special Save Data -
The array ends with a terminator entry: 0xFFFF in card ID.
| Offset | Size | Description | |--------|------|-------------| | 0x00 | 4 bytes | Deck name (char[4], ASCII, padded) – actual name stored elsewhere? | | 0x04 | 2 bytes | Number of Main Deck cards (40–60) | | 0x06 | 40 bytes | Main Deck card IDs (uint16 each, max 60 – space allocated) | | 0x46 | 2 bytes | Extra Deck size (0–15) | | 0x48 | 30 bytes | Extra Deck card IDs | | 0x66 | 2 bytes | Side Deck size (0–15) | | 0x68 | 30 bytes | Side Deck card IDs | yugioh tag force special save data
For developers or modders, understanding this save structure allows creation of deck editors, card unlockers, and progress completion tools. Full card ID list (not included here – available in game’s cardinfo.dat or community databases) Appendix B: Partner ID reference (50+ characters, including all protagonists and rivals from 5 series) Appendix C: Story arc chapter flags (DM: 0–0x1F, GX: 0x20–0x3F, etc.) The array ends with a terminator entry: 0xFFFF in card ID
| Bytes | Type | Description | |-------|------|-------------| | 0–1 | uint16 | Card ID (matches card_id in game's cardinfo.dat ) | | 2 | uint8 | Quantity owned (0–3, but 0 means not present) | | 3–7 | padding | Unused | Full card ID list (not included here –
1. Overview Game Title: Yu-Gi-Oh! Tag Force Special Platform: PlayStation Portable (PSP) / PlayStation Vita (PSN download) / PSP emulators (PPSSPP) Release Date: January 22, 2015 (Japan only; no official English release, but fan-translated patches exist) Save Data Purpose: Stores all player progression, card collections, deck configurations, partner bonds, story flags, and system settings.
Tag Force Special includes cards up to The Secret Forces (2015) – over 7,000 unique cards. The save file only stores cards the player owns, not the full database. 4.4 Decks (10 slots) Each deck is stored as:
| Section | Description | |---------|-------------| | Header | Magic bytes, version, save timestamp, checksum | | Player Profile | Name, Duelist Rank, play time, money (DP), trophies | | Card Collection | Owned cards (up to 7,000+ unique cards), each with quantity (max 3 per card) | | Decks | Main Deck, Extra Deck, Side Deck for all 10 save slots | | Partner Data | Unlocked partners, bond levels, affection points, story progress for each partner | | Story Progress | Flags for 5 story arcs (DM, GX, 5D's, ZEXAL, ARC-V) | | System Config | BGM volume, SE volume, voice language, duel speed, etc. | | Unlockables | Cards, sleeves, fields, avatars, music tracks | 4.1 Header Structure (Offset 0x00 – 0x3F) | Offset | Size | Type | Description | |--------|------|------|-------------| | 0x00 | 4 bytes | char[4] | Magic: TFSP (0x54 0x46 0x53 0x50) | | 0x04 | 4 bytes | uint32 | Save version (observed: 0x00000001) | | 0x08 | 4 bytes | uint32 | File size (little-endian) | | 0x0C | 4 bytes | uint32 | Checksum (CRC-32 of data after offset 0x10) | | 0x10 | 48 bytes | padding | Reserved / alignment | 4.2 Player Profile Section (Offset 0x40) | Offset (relative) | Size | Type | Example | |------------------|------|------|---------| | 0x00 | 32 bytes | char[32] | Player name (UTF-8, null-terminated) | | 0x20 | 4 bytes | uint32 | DP (Duelist Points, max 99,999,999) | | 0x24 | 4 bytes | uint32 | Total duels won | | 0x28 | 4 bytes | uint32 | Total duels lost | | 0x2C | 4 bytes | uint32 | Total play time (seconds) | | 0x30 | 4 bytes | uint32 | Duelist Rank (0–10) | 4.3 Card Collection The card database is stored as a sparse array . Each card entry is 8 bytes: