Keep cheat codes local and opt‑in . “With great power to erase comes great responsibility to not crash the server.” Would you like a practical guide to implementing one of these cheats (e.g., the “explosion multiplier” or “undo system”) in a Unity or Unreal voxel prototype?
For :
// Normal game function bool CanBreakVoxel(Entity player, Voxel* voxel) return player.tool_power >= voxel.hardness && !voxel.is_indestructible; voxel destruction physics cheat codes
void ApplyExplosion(Vector3 center, float radius) if (cheat_explosion_multiplier > 1.0f) radius *= cheat_explosion_multiplier; // ... loop over voxels in radius Keep cheat codes local and opt‑in