public override void OnInspectorGUI() DrawDefaultInspector(); if (GUILayout.Button("Edit Current Save")) SaveManager.EditSaveInJsonEditor();
string json = File.ReadAllText(path); return JsonUtility.FromJson<PlayerSaveData>(json); unity save edit
saveData.coins += amount; SaveGame(saveData); UpdateUI(); public override void OnInspectorGUI() DrawDefaultInspector()