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let health = game.read::<f32>(entity + offsets.health)?; let position = game.read_vec3(entity + offsets.position)?; // World to screen conversion let screen_pos = world_to_screen(position, &game.view_matrix); draw_esp_box(screen_pos, health);

for i in 0..1024 entity == 0 continue;

let local_player = game.read_ptr(game.base_addr + offsets.local_player)?; let entity_list = game.read_ptr(game.base_addr + offsets.entity_list)?; superiority rust github

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