Players.PlayerAdded:Connect(function(player) player.CharacterAdded:Connect(function(character) character.HumanoidRootPart:GetPropertyChangedSignal("CFrame"):Connect(function() -- Limit character updates to CharacterUpdateRate if tick() - character.LastUpdateTime > 1 / CharacterUpdateRate then character.LastUpdateTime = tick() -- Update character position and rotation here end end) end) end)
-- Optimize physics updates game:GetService("PhysicsService").PhysicsUpdateFrequency = 60
-- Example usage: local function updateServerStats() -- Update server stats here (e.g., player count, game metrics) end