void FixedUpdate()

[Header("Engine & Drivetrain")] public float maxEngineTorque = 300f; // Nm public float maxBrakeTorque = 500f; public AnimationCurve torqueCurve; // Torque vs RPM public float[] gearRatios = 3.5f, 2.0f, 1.4f, 1.0f, 0.8f ; public float finalDriveRatio = 3.2f; public float engineIdleRPM = 800f; public float engineMaxRPM = 6500f; private float currentRPM; private int currentGear = 0;

WheelHit hit; float travelL = 1f; float travelR = 1f;

void Update()

// Update visual wheel positions UpdateWheelTransform(frontLeftWheel, frontLeftTransform); UpdateWheelTransform(frontRightWheel, frontRightTransform); UpdateWheelTransform(rearLeftWheel, rearLeftTransform); UpdateWheelTransform(rearRightWheel, rearRightTransform);

// Apply motor torque to rear wheels (RWD setup) rearLeftWheel.motorTorque = motorTorque; rearRightWheel.motorTorque = motorTorque;

// Get input float throttle = Input.GetAxis("Vertical"); float steering = Input.GetAxis("Horizontal"); float braking = Input.GetAxis("Jump");

// Apply steering to front wheels frontLeftWheel.steerAngle = steerInput; frontRightWheel.steerAngle = steerInput;

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