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Monogame Animated Sprite May 2026

Here’s a self-contained, ready-to-use piece for .

// Example controls var kstate = Keyboard.GetState(); if (kstate.IsKeyDown(Keys.Space) && !_animatedSprite.IsPlaying) _animatedSprite.Play(); if (kstate.IsKeyDown(Keys.P)) _animatedSprite.Pause(); if (kstate.IsKeyDown(Keys.R)) _animatedSprite.Restart(); monogame animated sprite

if (_currentFrame >= _frames.Count) { if (_looping) _currentFrame = 0; else { _currentFrame = _frames.Count - 1; IsPlaying = false; } } } } Here’s a self-contained, ready-to-use piece for

public bool IsPlaying { get; private set; } Here’s a self-contained

public Game1() { _graphics = new GraphicsDeviceManager(this); Content.RootDirectory = "Content"; IsMouseVisible = true; }

if (_elapsedTime >= _timePerFrame) { _currentFrame++; _elapsedTime -= _timePerFrame;

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