protected override void LoadContent()
GraphicsDeviceManager graphics; SpriteBatch spriteBatch; Texture2D logo;
spriteBatch = new SpriteBatch(GraphicsDevice); logo = Content.Load<Texture2D>("xna_logo");
protected override void LoadContent()
GraphicsDeviceManager graphics; SpriteBatch spriteBatch; Texture2D logo;
spriteBatch = new SpriteBatch(GraphicsDevice); logo = Content.Load<Texture2D>("xna_logo");