Honey Select Modding -

// Replace material texture at runtime var renderer = __instance.GetComponentsInChildren<SkinnedMeshRenderer>() .First(x => x.name == "cf_body_00"); renderer.material.SetTexture("_MainTex", customTexture);

honey select modding

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honey select modding

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honey select modding

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honey select modding

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honey select modding

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