Hitbox: Script _top_
function HitboxModule:OnHit(character, hitPart) -- override for custom logic (sound, vfx, etc.) print( Hit {character.Name} for {self.Damage} damage ) end
I’ll provide a version first (common for “hitbox” requests), then a generic version you can adapt. 1. Roblox Luau Hitbox Script (ModuleScript) -- HitboxModule.luau -- Attach to a part, enables damage & hit detection local HitboxModule = {} hitbox script
function HitboxModule:Deactivate() self.Active = false if self.Connection then self.Connection:Disconnect() self.Connection = nil end end owner) local self = setmetatable({}
function HitboxModule.new(hitboxPart, damage, owner) local self = setmetatable({}, {__index = HitboxModule}) hitbox script
local HitboxModule = require(script.Parent.HitboxModule) local swordPart = script.Parent local owner = script.Parent.Parent.Parent -- assume character
return HitboxModule