Gun Spin Github π Best Pick
if (cylinderSpinning) setMessage('Still spinning... wait!', true); return;
if (cylinderSpinning) setMessage('Cylinder is moving! Wait before firing.', true); return; gun spin github
if (!hit) drawGameOver();
---
git clone https://github.com/yourusername/gun-spin-game.git cd gun-spin-game open index.html </code></pre> <h2>πΌοΈ Screenshot</h2> <p><em>(add your own screenshot after running)</em></p> <h2>π§ Tech Stack</h2> <ul> <li>HTML5 Canvas</li> <li>Vanilla JavaScript</li> <li>CSS3 (flex, shadows, retro style)</li> </ul> <h2>π§ͺ Future ideas</h2> <ul> <li>Sound effects (gunshot / click).</li> <li>Multi-chamber advance.</li> <li>Leaderboard (localStorage).</li> </ul> <h2>π License</h2> <p>MIT β have fun, fork it, mod it.</p> <hr> <p>β <strong>Star</strong> if you like pulling the trigger!</p> <pre><code> --- if (cylinderSpinning) setMessage('Still spinning
// Override spin button to trigger both logic + visual function handleSpin() spinCylinder(); startSpinAnimation(); if (cylinderSpinning) setMessage('Still spinning... wait!'