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Energy Client Minecraft May 2026

@Override public void onInitialize() System.out.println("Energy Client initialized!");

Register in client initializer:

fabric.mod.json must include:

@Mixin(MinecraftClient.class) public class AttackMixin @Inject(method = "doAttack", at = @At("HEAD")) private void onAttack(CallbackInfoReturnable<Boolean> cir) if (this.player != null) EnergyComponent comp = EnergyClientMod.ENERGY.get(this.player); comp.onAttack();

// EnergyConfig.java public class EnergyConfig private static final Gson GSON = new GsonBuilder().setPrettyPrinting().create(); public int maxEnergy = 1000; public int genWalk = 2; public int genSprint = 5; public int costSprint = 3; public int costJump = 10; public int costAttack = 15; public int costBreak = 8; public static EnergyConfig load() File file = new File("config/energyclient.json"); if (file.exists()) try (Reader reader = new FileReader(file)) return GSON.fromJson(reader, EnergyConfig.class); catch (IOException e) e.printStackTrace(); EnergyConfig config = new EnergyConfig(); config.save(); return config; energy client minecraft

EnergyComponent energyComp = EnergyClientMod.ENERGY.get(client.player); int energy = energyComp.getEnergy(); int maxEnergy = energyComp.getMaxEnergy();

JumpMixin.java

Call EnergyCommand.register() in mod initializer. This gives you a fully functional energy system for Minecraft. Players must manage their energy to sprint, fight, and mine — adding survival depth and strategic gameplay. Extendable with generators, tools that require energy, or HUD animations.