Aka Altar Ego Official

function attemptUnlockEgo(egoId)

/* Header */ .altar-header text-align: center; margin-bottom: 1.8rem; .altar-header h1 font-size: 2.6rem; letter-spacing: 3px; background: linear-gradient(135deg, #f5e7c8, #e0b07f, #c97e5a); background-clip: text; -webkit-background-clip: text; color: transparent; text-shadow: 0 0 5px rgba(0,0,0,0.3); .altar-header p color: #b9b3b0; font-style: italic; font-size: 0.9rem; aka altar ego

// passive generation function passiveTick() if (autoPerSecond > 0) let passiveGain = autoPerSecond; essence += passiveGain; updateEssenceUI(); saveGame(); function attemptUnlockEgo(egoId) /* Header */

function resetGame() if (confirm("Reset your Altar? All Egos will sleep again, essence lost.")) essence = 0; EGOS.forEach(ego => ego.unlocked = false); refreshGlobalBonuses(); renderEgoCards(); updateEssenceUI(); saveGame(); playFloatingText("🕯️ The altar is cleansed..."); .altar-header h1 font-size: 2.6rem

// Update UI numbers on stats panel function updateStatsUI() document.getElementById("clickPowerStat").innerText = clickBase; document.getElementById("autoStat").innerText = autoPerSecond.toFixed(1); document.getElementById("critStat").innerText = critPercent + "%";

function loadGame() const raw = localStorage.getItem("akaAltarEgoSave"); if (!raw) return; try const data = JSON.parse(raw); if (data.essence !== undefined) essence = data.essence; if (data.egosUnlocked && Array.isArray(data.egosUnlocked)) data.egosUnlocked.forEach(savedEgo => const found = EGOS.find(e => e.id === savedEgo.id); if (found) found.unlocked = savedEgo.unlocked; ); refreshGlobalBonuses(); renderEgoCards(); updateEssenceUI(); catch(e) console.warn("load error", e);